Tomb Raider Iii Crack

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Lara Croft returned in her third adventure in November 1998 and travels to India, Nevada, London, the South Pacific and Antarctica. Encounter many dangers, traps, puzzles and monsters along the way as you take Lara hunting around the planet for four mystical parts of a meteor that smashed into the Earth many years ago. Category note: Runs with glitches and no glitches are separate categories. • Best time: by Shaun 'MMAN' Friend on 2009-05-28. • Best glitched time: by Ryan 'RadxxRyan' Lawless on 2010-02-06.

Return to the, the, or the. By Shaun Friend, done in 27 segments appended to 19 files. To see this player.

Author's comments. I was supposed to be improving my Tomb Raider 2 run (along with making an SS TR1 run), which is extremely outdated by the standards of my current skill level and knowledge about the game, but then XRiku89 on TombRunner.net made a glitchless secrets runs of Tomb Raider 3, and watching that and seeing all the improvements he managed to fit in inspired me to improve my already not-bad TR 3 run for a third time and max it out as much as possible. The Hoff on Tomb Runner had also made a glitched run that came in under two hours, so I wanted to see how far I could push it glitchless. This also combined with the fact that the then-recent Fraps 2.9.5 fixed the crippling recording issues the second and third Tomb Raider games had before then, allowing me to record and play at an acceptable quality without having to jump through hoops and also that I managed to get a gamepad working and wanted to give it a torture test (it passed). Thanks to all the SDA staff, everyone on Tombrunner, the person who emailed me the Antarctica boat trick ages ago (which I learned about, but didn't use in my last TR3 run, but did this time), and anyone else I forgot. This run is glitchless (basically, because I felt like it), the tricks disallowed by this category are (the ones applicable to TR3 anyway): Cornerbug and Flicker Motion: There are many (emphasis) ways to embed into corners in the original five TR games, the way the engine works means you 'teleport' to the top of the block it is being used on (although not always; sometimes what happens is more arbitrary and random, like triggering certain things before you are supposed to).

When I run 'C: program files Core Design Tomb Raider III tomb3.exe', appear a menssage that says 'Tomb Raider III CD?' But I have Tomb.

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Flicker motion is a special cornerbug that allows motion while 'stuck' in a ceiling. Fence Bug, Block and Crack bug: Certain textures seams can be jumped through, allowing you to essentially go through some walls and corners. Dive Bug: Swan dive into a wall at a very precise angle and you can fall any distance without dying (if there's a wall and the means to get the right angle anyway). Quicksand Bug: By grabbing at certain places it's possible to go 'under' walls and other obstacles through quicksand. Exposure meter bug: Saving and loading while swimming in the Antarctica levels refills your exposure bar without having to leave the water. Panel bug: When switches are blocked by glass panels dropping onto it the right way allows you to press the switch through the panel, this is only applicable to Area 51, where it allows you to skip most of the level (although this trick has recently been superseded by a certain type of cornerbug). I don't use this.

Flying UPV bug: In Lud's Gate the right set of actions allows you to make the UPV fly, letting you skip most of the level when combined with another shortcut (useless in a glitchless run). There might be one or two I'm missing, but they probably aren't especially applicable to TR3. All these tricks combined save at least twenty minutes overall in each TR game, probably even more, which is why the categorisation is done on SDA. RadxxRyan is currently working on a glitched run of TR3, but, well, I'll leave it at that as it will be hopefully be sharing a place with this run on this page soon;). What I DO use are many different cancels and optimised forms of movement to save time, for a detailed breakdown (for the glitches above as well) go to the Area 51 section on www.tombrunner.net although I should note it's missing a couple of things.